THE RULES OF MAGIC - 29
Eileen ignores the rules of magic whenever she can, believing she is a rule unto herself. In fairness, she is but this does not apply to anyone else and the Queen and her Council will not take kindly anyone trying to adopt Eileen’s awkwardness. One awkward magical being is enough for any world. As for those inclined to moan about Eileen capitalizing on her royal birth to get away with things, yes, you are right, but the Queen and her Council suggest you take this up with the awkward so-and-so herself. It would serve Eileen right. Remember the rules of magic are usually designed to stop people blowing themselves up, the worlds they live in up and, ideally, the innocent as well.
Given that magic can and does kill, you should expect beings from different magical groups to exploit this for their own ends. Do your utmost to find out who these beings are (there will be gossip, there always is) and avoid them. Do not stir up trouble yourself (unless you’re Eileen, see previous entries on this lady). Do not seek to be the magical bringer of death unless you really do have the power to back it up or you will be cut to size (at best!) in no time at all. One of the biggest rules of magic and life in a magical realm is everyone knows their station in life and does not breach this. There are always consequences for the defiant, even for Eileen. You want to be the kind of magical practitioner who is useful and whom nobody wants to get rid of or could envisage a situation where they might want to.